import poser, math scene = poser.Scene() actor = scene.CurrentActor() cam = scene.CurrentCamera() p1 = actor.WorldDisplacement() p2 = cam.LocalDisplacement() p3 = actor.Origin() d = (-p3[0] + p2[0]-p1[0], -p3[1] + p2[1]-p1[1], -p3[2] + p2[2]-p1[2]) mag = math.sqrt (d[0]*d[0] + d[1]*d[1] + d[2]*d[2]) print mag * 8.0